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In my opinion, two VERY USEFUL features:
- no anti-alias against background
-> to render sprites, buttons, etc.
- reflection-map
-> the current reflections are to perfect. Current scenes seems much
to clean!
A reflection-map can be used to simulate a dirty floors (marble,
wood), streets after rain, etc.
Syntax (suggestion):
finish {
reflection_map {
spotted
turbulence 0.2
[ 0.0 0.1 ] -> 20 % reflection
[ 0.8 0.2 ]
[ 1.0 0.6 ] -> 50 % reflection
}
Bye
Paul
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